﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using UnityEngine;

public class MainSetting : MonoBehaviour
{
    private GameObject myCamera;

    void Awake()
    {
        myCamera = GameObject.Find("Main Camera");
        DontDestroyOnLoad(myCamera);
    }

    void Start()
    {
        SceneManager.LoadScene(1);
    }
}
